Torgon's Ride Builder

1. Quickstart

Below, we first take a short tour through the basics, before the manual gets to a description of all menu options.

1.1 Setup

In the box, you received an item named “Torgon’s Ride Builder”, the system controller.
Rez that object at the starting point of your ride. It controls the rest of the building process, and any movement is relative to this object.
So if you move it later, you won’t just move this item but the full path your ride vehicle is taking!

1.2 First Test

After rezzing the controller click it to get its menu.
For a first test select “Rez mover”, which brings up a simple two seater vehicle.
The controller comes preconfigured with a very simple path you will see a bit later.
Now you can sit on that ride vehicle, and it’ll take you around an invisible path and then back to the start.

1.3 What you see

If you look closely, you can see a translucent green arrow under the ride vehicle. This green arrow is always centered on the controller and contains the main movement scripts.
When you build out your ride in the future, the arrow will follow the waypoints you lay out and is basically the part that keeps your ride “on track”. In a finished ride, you should make it invisible.

The ride vehicle moved around the track, then shortly before the finish it slowed down a lot. A moment later, it stopped and unseated you before returning to the starting point.
That was to show two features, how the ride always returns to the starting point even if you won’t lay out the last waypoints, and that you can configure a queueing system and a dropoff point. More on that later.

1.4 Its all thin air…

So you got a moving ride now, but you don’t see anything at all. How does it know what track to use?
If you click the controller again, then the “Tools” menu option, “Rez points”, the controller will rez the waypoints used to create that path. It’ll rez out 7 waypoints that are laid out in the a circle you took.
You can see that the last point is a bit “behind” that controller, that is the point where the ride slowed down a lot, to its default speed of 2 meters/second, to travel to the dropoff point. The dropoff point is not visible, but calculated, based on a distance you can change in the settings “Queue meter”

1.5 Make it yours!

Now that the first waypoints are rezzed, you can play with them to see what happens.
Maybe try to move them around a bit? Or use the number buttons to make it faster or slower?
Once you edited your waypoints, click the controller again and select “Detect”. The controller will then check and recalculate all waypoints and transfer the updated path to your ride vehicle. This process takes a few seconds.
If you build your own rollercoaster, these waypoints should be aligned with your track, the closer to it the better. For now, just play with them.
You can find an “Add after” button on the waypoints, thats the way you add more points for a more detailed track. The system can handle hundreds, so don’t be stingy.

1.6 Cleanup

As you saw initially, the waypoints are not required. To get rid of them you can use the “Tools” – “Unrez” menu option.
Your edited path stays in the controller memory, and you can always just use the “Tools” – “Rez points” option to get them back! That is, unless you use “Tools” – “Reset” to clean the controller’s memory!
If you just want to hide the waypoints but keep them out for future editing you can use “Tools” – “Hide” and “Tools” – “Show” to hide or show them.

1.7 Sell it !

This does not apply to the Demo version.

Once you are done laying out your track you should take a copy of the controller for future editing.
Then you select “Tools” – “Finalize” to tell the controller to clean itself up. That removes the building scripts and leave the transferable runtime script.
Attention: The ride vehicle is transferable, too, but it contains no-transfer poses for waving! So it will not show as transferable until you remove or replace those.
Generally, its best if you replace the vehicle and 2nd seat and add your own by first unlinking the ride vehicle, removing everything but the green arrow, and adding your own vehicle and seat scripting.

Introduction

The Ride Builder is a system that enables you to build your very own rollercoasters and other path type rides.

Troubleshooting